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bool |
bFollowRedirectors |
Tell interchange to follow redirectors when determining the location an asset will be imported. |
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bool |
bIsAutomated |
Tell interchange that import is automated and it shouldn't present a model window. |
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FOnObjectImportDoneDynamic |
OnAssetDone |
This is called each time an asset is imported or reimported from the import call. |
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FOnObjectImportDoneNative |
OnAssetDoneNative |
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FOnImportDoneDynamic |
OnAssetsImportDone |
This is called when all the assets where imported from the source data. |
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FOnImportDoneNative |
OnAssetsImportDoneNative |
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FOnImportDoneDynamic |
OnSceneImportDone |
This is called when all the scene object where imported from the source data. |
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FOnImportDoneNative |
OnSceneImportDoneNative |
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FOnObjectImportDoneDynamic |
OnSceneObjectDone |
This is called each time an object in the scene is imported or reimported from the import call. |
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FOnObjectImportDoneNative |
OnSceneObjectDoneNative |
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TArray< FSoftObjectPath > |
OverridePipelines |
Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose. |
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TObjectPtr< UObject > |
ReimportAsset |
If the import is a reimport for a specific asset set the asset to reimport here. |
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int32 |
ReimportSourceIndex |
If we are doing a reimport, set the source index here. Some asset have more then one source file when they import partial part of there content. |