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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeUserDefinedAttribute-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FInterchangeUserDefinedAttributeInfo > GetUserDefinedAttributeInfos
(
const UInterchangeBaseNode* InterchangeNode |
Nodes/InterchangeUserDefinedAttribute.h | ||
static void GetUserDefinedAttributeInfos
(
const UInterchangeBaseNode* InterchangeNode, |
Nodes/InterchangeUserDefinedAttribute.h |
|
GetUserDefinedAttributeInfos(const UInterchangeBaseNode *)
| Name | GetUserDefinedAttributeInfos |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeUserDefinedAttribute.h |
| Include Path | #include "Nodes/InterchangeUserDefinedAttribute.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeUserDefinedAttribute.cpp |
static TArray < FInterchangeUserDefinedAttributeInfo > GetUserDefinedAttributeInfos
(
const UInterchangeBaseNode * InterchangeNode
)
GetUserDefinedAttributeInfos(const UInterchangeBaseNode *, TArray< FInterchangeUserDefinedAttributeInfo > &)
| Name | GetUserDefinedAttributeInfos |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeUserDefinedAttribute.h |
| Include Path | #include "Nodes/InterchangeUserDefinedAttribute.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeUserDefinedAttribute.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | UserDefinedAttribute")
static void GetUserDefinedAttributeInfos
(
const UInterchangeBaseNode * InterchangeNode,
TArray < FInterchangeUserDefinedAttributeInfo > & UserDefinedAttributeInfos
)