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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include | #include "InterchangePipelineBase.h" |
void ScriptedExecutePostFactoryPipeline
&40;
const UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const FString & FactoryNodeKey,
UObject &42; CreatedAsset,
bool bIsAReimport
&41;
Remarks
ScriptedExecutePostFactoryPipeline is call after the factory create the unreal asset but before calling PostEditChange.
- the FTaskPreCompletion task is calling this function not the virtual one that is call by the default implementation.