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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
- UInterchangePipelineBase::ExecutePostImportPipeline()
- UInterchangeGenericLevelPipeline::ExecutePostImportPipeline()
- UInterchangeDatasmithPipeline::ExecutePostImportPipeline()
- UInterchangeGenericMaterialPipeline::ExecutePostImportPipeline()
- UInterchangeGenericAssetsPipeline::ExecutePostImportPipeline()
- UInterchangeGenericMeshPipeline::ExecutePostImportPipeline()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include | #include "InterchangePipelineBase.h" |
virtual void ExecutePostImportPipeline
&40;
const UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const FString & NodeKey,
UObject &42; CreatedAsset,
bool bIsAReimport
&41;
Remarks
This function is called after the unreal asset is completely import and PostEditChange was called. : Some unreal assets have asynchronous build, its possible they are still compiling.