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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
- UInterchangePipelineBase::ExecutePostFactoryPipeline()
- UInterchangeGenericMaterialPipeline::ExecutePostFactoryPipeline()
- UInterchangeGenericTexturePipeline::ExecutePostFactoryPipeline()
- UInterchangeGenericAssetsPipeline::ExecutePostFactoryPipeline()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include | #include "InterchangePipelineBase.h" |
virtual void ExecutePostFactoryPipeline
&40;
const UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const FString & NodeKey,
UObject &42; CreatedAsset,
bool bIsAReimport
&41;
Remarks
This function is called after the factory create an asset, but before PostEditChange is called. It is always call on the game thread, code inside this function should not wait on other thread. (do not stall the game thread) This is the place to do any change to the unreal asset before PostEditChange is call.