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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
- UInterchangePipelineBase::ExecutePipeline()
- UInterchangeGraphInspectorPipeline::ExecutePipeline()
- UDatasmithTexturePipeline::ExecutePipeline()
- UInterchangeGenericLevelPipeline::ExecutePipeline()
- UInterchangeDatasmithPipeline::ExecutePipeline()
- UInterchangeGLTFPipeline::ExecutePipeline()
- UInterchangeGenericMaterialPipeline::ExecutePipeline()
- UInterchangeGenericTexturePipeline::ExecutePipeline()
- UInterchangeMaterialXPipeline::ExecutePipeline()
- UInterchangeGenericAssetsPipeline::ExecutePipeline()
- UInterchangeGenericAnimationPipeline::ExecutePipeline()
- UInterchangeGenericMeshPipeline::ExecutePipeline()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include | #include "InterchangePipelineBase.h" |
virtual void ExecutePipeline
&40;
UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const TArray< UInterchangeSourceData &42; > & SourceDatas
&41;
Remarks
This function is called after the translation is done. It should create any factory node representing unreal assets to be imported by the factories