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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes > API/Runtime/InterchangeCore/Nodes/UInterchangeUserDefinedAttribute-
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeUserDefinedAttribute.h |
| Include | #include "Nodes/InterchangeUserDefinedAttribute.h" |
template<typename ValueType>
static bool CreateUserDefinedAttribute
&40;
UInterchangeBaseNode &42; InterchangeNode,
const FString & UserDefinedAttributeName,
const ValueType & Value,
const TOptional< FString > & PayloadKey
&41;
Remarks
Create user defined attribute with a value and a optional payload key param UserDefinedAttributeName - The name of the user defined attribute param Value - The value of the user defined attribute param PayloadKey - The translator payload key to retrieve the FRichCurve animation for this user defined attribute note - User defined attributes are the DCC translated node user custom attributes (i.e. Maya extra attributes) Payload key will point on a FRichCurve payload.