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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes > API/Runtime/InterchangeCore/Nodes/UInterchangeBaseNode
- UInterchangeBaseNode::GetKeyDisplayName()
- UInterchangeSkeletalMeshLodDataNode::GetKeyDisplayName()
- UInterchangeStaticMeshLodDataNode::GetKeyDisplayName()
- UInterchangeMeshFactoryNode::GetKeyDisplayName()
- UInterchangeSceneNode::GetKeyDisplayName()
- UInterchangeTextureNode::GetKeyDisplayName()
- UInterchangeAnimSequenceFactoryNode::GetKeyDisplayName()
- UInterchangeMeshNode::GetKeyDisplayName()
- UInterchangeFactoryBaseNode::GetKeyDisplayName()
- UInterchangeSkeletalMeshLodDataNode::GetKeyDisplayName()
- UInterchangeStaticMeshLodDataNode::GetKeyDisplayName()
- UInterchangeMeshFactoryNode::GetKeyDisplayName()
- UInterchangeAnimSequenceFactoryNode::GetKeyDisplayName()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeBaseNode.h |
| Include | #include "Nodes/InterchangeBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeBaseNode.cpp |
virtual FString GetKeyDisplayName
&40;
const UE::Interchange::FAttributeKey & NodeAttributeKey
&41; const
Remarks
UI that inspect node attribute call this to give a readable name to attribute key