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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EInputDevices & operator&=
(
EInputDevices& Lhs, |
InputState.h | ||
| InteractiveGizmo.h | |||
| SceneQueries/SceneSnappingManager.h | |||
EViewInteractionState & operator&=
(
EViewInteractionState& Lhs, |
ToolContextInterfaces.h |
operator&=(EInputDevices &, EInputDevices)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
EInputDevices & operator&=
(
EInputDevices & Lhs,
EInputDevices Rhs
)
operator&=(ETransformGizmoSubElements &, ETransformGizmoSubElements)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmo.h |
| Include Path | #include "InteractiveGizmo.h" |
ETransformGizmoSubElements & operator&=
(
ETransformGizmoSubElements & Lhs,
ETransformGizmoSubElements Rhs
)
operator&=(ESceneSnapQueryTargetType &, ESceneSnapQueryTargetType)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
ESceneSnapQueryTargetType & operator&=
(
ESceneSnapQueryTargetType & Lhs,
ESceneSnapQueryTargetType Rhs
)
operator&=(EViewInteractionState &, EViewInteractionState)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolContextInterfaces.h |
| Include Path | #include "ToolContextInterfaces.h" |
EViewInteractionState & operator&=
(
EViewInteractionState & Lhs,
EViewInteractionState Rhs
)