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Input event data can be applicable to many possible input devices. These flags are used to indicate specific or sets of device types.
| Name | EInputDevices |
| Type | enum |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
Syntax
enum EInputDevices
{
None = 0,
Keyboard = 1,
Mouse = 2,
Gamepad = 4,
OculusTouch = 8,
HTCViveWands = 16,
AnySpatialDevice = OculusTouch | HTCViveWands,
TabletFingers = 1024,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Keyboard | |
| Mouse | |
| Gamepad | |
| OculusTouch | |
| HTCViveWands | |
| AnySpatialDevice | |
| TabletFingers |