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UMeshSelectionSet is an implementation of USelectionSet that represents selections on indexed meshes. Vertices, Edges, Faces, and Groups can be selected.
| Name | UMeshSelectionSet |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SelectionSet.h |
| Include Path | #include "SelectionSet.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UMeshSelectionSet : public USelectionSet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USelectionSet → UMeshSelectionSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshSelectionSet() |
SelectionSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Edges | TArray< int32 > | SelectionSet.h | ||
| Faces | TArray< int32 > | SelectionSet.h | ||
| Groups | TArray< int32 > | SelectionSet.h | ||
| Vertices | TArray< int32 > | SelectionSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIndices
(
EMeshSelectionElementType ElementType, |
Add list of Indices to the current selection for the given ElementType | SelectionSet.h | |
void AddIndices
(
EMeshSelectionElementType ElementType, |
Add list of Indices to the current selection for the given ElementType | SelectionSet.h | |
TArray< int > & GetElements
(
EMeshSelectionElementType ElementType |
SelectionSet.h | ||
const TArray< int > & GetElements
(
EMeshSelectionElementType ElementType |
SelectionSet.h | ||
void RemoveIndices
(
EMeshSelectionElementType ElementType, |
Remove list of Indices from the current selection for the given ElementType | SelectionSet.h | |
void RemoveIndices
(
EMeshSelectionElementType ElementType, |
Remove list of Indices from the current selection for the given ElementType | SelectionSet.h |