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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UInteractionMechanic
- UInteractionMechanic::Render()
- USpatialCurveDistanceMechanic::Render()
- UConstructionPlaneMechanic::Render()
- UPolyEditPlanarProjectionUVActivity::Render()
- UCollisionPrimitivesMechanic::Render()
- UPlaneDistanceFromHitMechanic::Render()
- UPolyEditCutFacesActivity::Render()
- ULatticeControlPointsMechanic::Render()
- UCollectSurfacePathMechanic::Render()
- UUVEditorMeshSelectionMechanic::Render()
- UPolyEditInsetOutsetActivity::Render()
- UPolyEditInsertEdgeActivity::Render()
- UPolyEditInsertEdgeLoopActivity::Render()
- USpaceCurveDeformationMechanic::Render()
- UMeshTopologySelectionMechanic::Render()
- UInteractiveToolActivity::Render()
- UPolyEditPlanarProjectionUVActivity::Render()
- UPolyEditCutFacesActivity::Render()
- UPolyEditInsetOutsetActivity::Render()
- UPolyEditInsertEdgeActivity::Render()
- UPolyEditInsertEdgeLoopActivity::Render()
- UPolyEditExtrudeActivity::Render()
- UDragAlignmentMechanic::Render()
- URectangleMarqueeMechanic::Render()
- UPolyEditExtrudeActivity::Render()
- UCurveControlPointsMechanic::Render()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractionMechanic.h |
| Include | #include "InteractionMechanic.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractionMechanic.cpp |
virtual void Render
&40;
IToolsContextRenderAPI &42; RenderAPI
&41;
Remarks
Allow the Mechanic to do any custom drawing (ie via PDI/RHI)
Parameters
| Name | Description |
|---|---|
| RenderAPI | Abstraction that provides access to Rendering in the current ToolsContext |