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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVEditorMeshSelectionMechanic
- UInteractionMechanic::Render()
- UUVEditorMeshSelectionMechanic::Render()
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVEditorMeshSelectionMechanic.h |
| Include | #include "Selection/UVEditorMeshSelectionMechanic.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Selection/UVEditorMeshSelectionMechanic.cpp |
virtual void Render
&40;
IToolsContextRenderAPI &42; RenderAPI
&41;
Remarks
Allow the Mechanic to do any custom drawing (ie via PDI/RHI)
Parameters
| Name | Description |
|---|---|
| RenderAPI | Abstraction that provides access to Rendering in the current ToolsContext |