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Simple Component intended to be used as part of 3D Gizmos. Draws outline of 3D Box based on parameters.
| Name | UGizmoBoxComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoBoxComponent.h |
| Include Path | #include "BaseGizmos/GizmoBoxComponent.h" |
Syntax
UCLASS (ClassGroup=Utility, HideCategories=(Physics, Collision, Lighting, Rendering, Mobile),
MinimalAPI)
class UGizmoBoxComponent : public UGizmoBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UGizmoBaseComponent → UGizmoBoxComponent
Implements Interfaces
- IGizmoBaseComponentInterface
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableAxisFlip | bool | BaseGizmos/GizmoBoxComponent.h |
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| bRemoveHiddenLines | bool | BaseGizmos/GizmoBoxComponent.h |
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| Dimensions | FVector | BaseGizmos/GizmoBoxComponent.h |
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| LineThickness | float | BaseGizmos/GizmoBoxComponent.h |
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| Origin | FVector | BaseGizmos/GizmoBoxComponent.h |
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| Rotation | FQuat | BaseGizmos/GizmoBoxComponent.h |
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