Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/TargetInterfaces
Inheritance Hierarchy
- IPrimitiveComponentBackedTarget
- UPrimitiveComponentToolTarget
- UClothComponentToolTarget
- UDynamicMeshComponentToolTarget
- USkeletalMeshComponentReadOnlyToolTarget
- USkeletalMeshComponentToolTarget
- UStaticMeshComponentToolTarget
- UVolumeComponentToolTarget
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/TargetInterfaces/PrimitiveComponentBackedTarget.h |
| Include | #include "TargetInterfaces/PrimitiveComponentBackedTarget.h" |
Syntax
class IPrimitiveComponentBackedTarget
Functions
| Type | Name | Description | |
|---|---|---|---|
| AActor * | |||
| UPrimitiveComponent * | |||
| FTransform | |||
| bool | HitTestComponent
(
const FRay& WorldRay, |
Compute ray intersection with the MeshDescription this Source is providing | |
| void | SetOwnerVisibility
(
bool bVisible |
Set the visibility of the Component associated with this Source (ie to hide during Tool usage) |