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IKeyInputBehaviorTarget is an interface that InputBehaviors can use to notify a target about keyboard buttons toggling states, such as pressed or released.
| Name | IKeyInputBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include Path | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
Syntax
class IKeyInputBehaviorTarget : public IModifierToggleBehaviorTarget
Implements Interfaces
Derived Classes
IKeyInputBehaviorTarget derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IKeyInputBehaviorTarget() |
BaseBehaviors/BehaviorTargetInterfaces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnKeyPressed
(
const FKey& KeyID |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
virtual void OnKeyReleased
(
const FKey& KeyID |
BaseBehaviors/BehaviorTargetInterfaces.h |
Overridden from IModifierToggleBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnForceEndCapture() |
Notify Target that capture is ending | BaseBehaviors/BehaviorTargetInterfaces.h |