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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FSubGizmoTransformAdjuster
Description
If an adjuster is used by a render proxy, it will use this endpoint for getting the transform. This allows an adjuster to be potentially shared between game and render threads. Of course, a component might instead choose to create a new adjuster whenever the render proxy is recreated, and recreate the proxy whenever any relevant parameters change.
Virtual Inheritance
- IViewBasedTransformAdjuster::GetAdjustedComponentToWorld_RenderThread → FSubGizmoTransformAdjuster::GetAdjustedComponentToWorld_RenderThread
| Name | GetAdjustedComponentToWorld_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/ViewBasedTransformAdjusters.h |
| Include Path | #include "BaseGizmos/ViewBasedTransformAdjusters.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/ViewBasedTransformAdjusters.cpp |
virtual FTransform GetAdjustedComponentToWorld_RenderThread
(
const ISceneViewInterface & View,
const FTransform & CurrentComponentToWorld
)