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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FPrimitiveComponentTarget
- FPrimitiveComponentTarget::IsValid()
- FStaticMeshComponentTarget::IsValid()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ComponentSourceInterfaces.h |
| Include | #include "ComponentSourceInterfaces.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/ComponentSourceInterfaces.cpp |
virtual bool IsValid&40;&41; const
true if component target is still valid. May become invalid for various reasons (eg Component was deleted out from under us)