Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInternalToolFrameworkActor
- AGizmoActor
- ACombinedTransformGizmoActor
- AXRCreativeBaseTransformGizmoActor
- AXRCreativeTRGizmoActor
- AXRCreativeTRSGizmoActor
- AXRCreativeTRUSGizmoActor
- AIntervalGizmoActor
- APreviewGeometryActor
- APreviewMeshActor
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveToolObjects.h |
| Include | #include "InteractiveToolObjects.h" |
Syntax
class AInternalToolFrameworkActor : public AActor
Remarks
AInternalToolFrameworkActor is a base class for internal Actors that the ToolsFramework may spawn (for gizmos, mesh previews, etc). These Actors may need special-case handling, for example to prevent the user from selecting and deleting them.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsSelectableInEditor | Controls whether this InternalToolFrameworkActor can be selected in the Editor. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | IsSelectable () |
Returns true if this actor can EVER be selected in a level in the editor. |