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| Name | InputCore |
| Type | Runtime |
| Location | /Engine/Source/Runtime/InputCore/ |
| Module Build Rules | InputCore.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FInputCoreModule | |
| UInputCoreTypes |
Structs
| Name | Remarks |
|---|---|
| EKeys | |
| FGenericPlatformInput | |
| FInputKeyManager | |
| FKey | |
| FKeyDetails |
Interfaces
| Name | Remarks |
|---|---|
| IInputDebuggingInterface | The public interface of the InputDeviceModule |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetKeyDisplayNameSignature | TBaseDelegate_OneParam< FText, const FKey > | InputCoreTypes.h |
Enums
Public
| Name | Remarks |
|---|---|
| EConsoleForGamepadLabels::Type | |
| EControllerHand | Defines the controller hands for tracking. |
| EPairedAxis | |
| ETouchIndex::Type | The number of entries in ETouchIndex must match the number of touch keys defined in EKeys and NUM_TOUCH_KEYS above. |
| ETouchType::Type | Various states of touch inputs. |