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API > API/Runtime > API/Runtime/InputCore > API/Runtime/InputCore/FKeyDetails
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyDetails
(
const FKey InKey, |
InputCoreTypes.h | ||
FKeyDetails
(
const FKey InKey, |
InputCoreTypes.h |
FKeyDetails(const FKey, const TAttribute< FText > &, const uint32, const FName, const TAttribute< FText > &)
| Name | FKeyDetails |
| Type | function |
| Header File | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
| Include Path | #include "InputCoreTypes.h" |
| Source | /Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp |
FKeyDetails
(
const FKey InKey,
const TAttribute < FText > & InLongDisplayName,
const uint32 InKeyFlags,
const FName InMenuCategory,
const TAttribute < FText > & InShortDisplayName
)
FKeyDetails(const FKey, const TAttribute< FText > &, const TAttribute< FText > &, const uint32, const FName)
| Name | FKeyDetails |
| Type | function |
| Header File | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
| Include Path | #include "InputCoreTypes.h" |
| Source | /Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp |
FKeyDetails
(
const FKey InKey,
const TAttribute < FText > & InLongDisplayName,
const TAttribute < FText > & InShortDisplayName,
const uint32 InKeyFlags,
const FName InMenuCategory
)