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API > API/Runtime > API/Runtime/InputCore
| Name | FGenericPlatformInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/InputCore/Public/GenericPlatform/GenericPlatformInput.h |
| Include Path | #include "GenericPlatform/GenericPlatformInput.h" |
Syntax
struct FGenericPlatformInput
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetCharKeyMap
(
uint32* KeyCodes, |
GenericPlatform/GenericPlatformInput.h | ||
static FKey GetGamepadAcceptKey() |
GenericPlatform/GenericPlatformInput.h | ||
static FKey GetGamepadBackKey() |
GenericPlatform/GenericPlatformInput.h | ||
static uint32 GetKeyMap
(
uint32* KeyCodes, |
GenericPlatform/GenericPlatformInput.h | ||
static FKey GetPlatformDeleteKey() |
GenericPlatform/GenericPlatformInput.h | ||
static uint32 GetStandardPrintableKeyMap
(
uint32* KeyCodes, |
Retrieves some standard key code mappings (usually called by a subclass's GetCharKeyMap) | GenericPlatform/GenericPlatformInput.h | |
| Remap a given key to something else if necessary. | GenericPlatform/GenericPlatformInput.h |