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API > API/Runtime > API/Runtime/InMemoryNetworkReplayStreaming > API/Runtime/InMemoryNetworkReplayStreaming/FInMemoryReplay
Represents a chunk of replay stream data between two checkpoints.
| Name | FStreamChunk |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
Syntax
struct FStreamChunk
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamChunk() |
InMemoryNetworkReplayStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TArray< uint8 > | InMemoryNetworkReplayStreaming.h | ||
| StartIndex | int32 | InMemoryNetworkReplayStreaming.h | ||
| TimeInMS | uint32 | InMemoryNetworkReplayStreaming.h |