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API > API/Runtime > API/Runtime/HttpNetworkReplayStreaming
| Name | FHttpNetworkReplayStreamingFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h |
| Include Path | #include "HttpNetworkReplayStreaming.h" |
Syntax
class FHttpNetworkReplayStreamingFactory :
public INetworkReplayStreamingFactory,
public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FHttpNetworkReplayStreamingFactory
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HttpStreamers | TArray< TSharedPtr< FHttpNetworkReplayStreamer > > | HttpNetworkReplayStreaming.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< INetworkReplayStreamer > CreateReplayStreamer() |
INetworkReplayStreamingFactory | HttpNetworkReplayStreaming.h | |
virtual void Flush() |
HttpNetworkReplayStreaming.h | ||
virtual TStatId GetStatId() |
HttpNetworkReplayStreaming.h | ||
virtual ETickableTickType GetTickableTickType() |
HttpNetworkReplayStreaming.h | ||
bool HasPendingHttpRequests() |
HttpNetworkReplayStreaming.h | ||
virtual bool IsTickableWhenPaused() |
HttpNetworkReplayStreaming.h | ||
virtual void ShutdownModule() |
HttpNetworkReplayStreaming.h | ||
virtual void Tick
(
float DeltaTime |
FTickableGameObject | HttpNetworkReplayStreaming.h |