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| Name | HttpNetworkReplayStreaming |
| Type | Runtime |
| Location | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/ |
| Module Build Rules | HttpNetworkReplayStreaming.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FCachedResponse | |
| FHttpNetworkReplayStreamer | Http network replay streaming manager |
| FHttpNetworkReplayStreamingFactory | |
| FHttpStreamFArchive | Archive used to buffer stream over http |
| FQueuedGotoFakeCheckpoint | FQueuedGotoFakeCheckpoint |
| FQueuedHttpRequest | |
| FQueuedHttpRequestAddEvent | FQueuedHttpRequestAddEvent Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order) |
| FQueuedHttpRequestAddUser | FQueuedHttpRequestAddUser Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order) |
Enums
Public
| Name | Remarks |
|---|---|
| EHttpReplayResult | |
| EQueuedHttpRequestType::Type |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DECLARE_NETRESULT_ENUM
(
EHttpReplayResult |
HttpNetworkReplayStreaming.h | ||
const TCHAR * EQueuedHttpRequestType::ToString
(
EQueuedHttpRequestType::Type Type |
HttpNetworkReplayStreaming.h | ||
const TCHAR * LexToString
(
EHttpReplayResult Enum |
HttpNetworkReplayStreaming.h |