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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/UMotionControllerComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- UMotionControllerComponent::PostLoad()
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
| Include | #include "MotionControllerComponent.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.