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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/UMotionControllerComponent
- UActorComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- UPrimitiveComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
| Include | #include "MotionControllerComponent.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
| Name | Description |
|---|---|
| bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |