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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/UMotionControllerComponent
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
| Include | #include "MotionControllerComponent.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
bool GetLinearAcceleration
&40;
FVector & OutLinearAcceleration
&41; const
Remarks
If the motion tracking system provides linear acceleration at this time the vector will be that acceleration in cm/(s^2) in unreal world space and the function will return true. If acceleration is unavailable it will return false.