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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/UMotionControllerComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UPrimitiveComponent::BeginDestroy()
- UMotionControllerComponent::BeginDestroy()
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
| Include | #include "MotionControllerComponent.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.