Navigation
API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IXRInput
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRInput.h |
| Include | #include "IXRInput.h" |
virtual bool HandleInputTouch
&40;
uint32 Handle,
ETouchType::Type Type,
const FVector2D & TouchLocation,
FDateTime DeviceTimestamp,
uint32 TouchpadIndex
&41;
Remarks
Passing touch events to HMD. If returns 'false' then touch will be handled by PlayerController; otherwise, touch won't be handled by the PlayerController.