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Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay
Inheritance Hierarchy
- IModularFeature
- ISpectatorScreenController
- FDefaultSpectatorScreenController
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/ISpectatorScreenController.h |
Include | #include "ISpectatorScreenController.h" |
Syntax
class ISpectatorScreenController : public IModularFeature
Remarks
Spectator Screen Controller interface
This is the interface to control the spectator screen, on platforms that support it.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FName | ||
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ESpectatorScreenMode | ||
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UTexture * | Get the texture that would currently be displayed on the social screen (if in a mode that does that) | |
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void | QueueDebugCanvasLayerID
(
int32 LayerID |
|
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void | SetSpectatorScreenMode
(
ESpectatorScreenMode Mode |
Sets the social screen mode. |
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void | Setup the layout for ESpectatorScreenMode::TexturePlusEye. | |
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void | SetSpectatorScreenTexture
(
UTexture* InTexture |
Change the texture displayed on the social screen |