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Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayTypes.h |
Include | #include "HeadMountedDisplayTypes.h" |
Syntax
struct FSpectatorScreenModeTexturePlusEyeLayout
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bClearBlack | |
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bool | bDrawEyeFirst | |
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bool | bUseAlpha | |
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FVector2D | EyeRectMax | |
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FVector2D | EyeRectMin | |
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FVector2D | TextureRectMax | |
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FVector2D | TextureRectMin |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FSpectatorScreenModeTexturePlusEyeLayout
(
FVector2D InEyeRectMin, |
Functions
Type | Name | Description | |
---|---|---|---|
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FIntRect | GetScaledEyeRect
(
int SizeX, |
|
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FIntRect | GetScaledTextureRect
(
int SizeX, |
|
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bool | IsValid () |