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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/ISpectatorScreenController
- ISpectatorScreenController::GetSpectatorScreenTexture()
- FDefaultSpectatorScreenController::GetSpectatorScreenTexture()
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/ISpectatorScreenController.h |
| Include | #include "ISpectatorScreenController.h" |
virtual UTexture &42; GetSpectatorScreenTexture&40;&41; const
Remarks
Get the texture that would currently be displayed on the social screen (if in a mode that does that)