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API > API/Runtime > API/Runtime/HeadMountedDisplay
| Name | IHandTracker |
| Type | class |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHandTracker.h |
| Include Path | #include "IHandTracker.h" |
Syntax
class IHandTracker : public IModularFeature
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetAllKeypointStates
(
EControllerHand Hand, |
IHandTracker.h | ||
virtual bool GetAllKeypointStates
(
EControllerHand Hand, |
IHandTracker.h | ||
virtual bool GetHandMeshData
(
EControllerHand Hand, |
IHandTracker.h | ||
FName GetHandTrackerDeviceTypeName() |
Returns the device type of the controller. | IHandTracker.h | |
bool GetKeypointState
(
EControllerHand Hand, |
Get the transform and radius (or 0 if radius is not available on this platform) for the given hand keypoint. | IHandTracker.h | |
virtual bool HasHandMeshData() |
IHandTracker.h | ||
bool IsHandTrackingStateValid() |
Returns true if hand tracking is available and tracking. | IHandTracker.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IHandTracker.h |