Navigation
API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHandTracker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetAllKeypointStates
(
EControllerHand Hand, |
IHandTracker.h | ||
virtual bool GetAllKeypointStates
(
EControllerHand Hand, |
IHandTracker.h |
GetAllKeypointStates(EControllerHand, TArray< FVector > &, TArray< FQuat > &, TArray< float > &)
| Name | GetAllKeypointStates |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHandTracker.h |
| Include Path | #include "IHandTracker.h" |
virtual bool GetAllKeypointStates
(
EControllerHand Hand,
TArray< FVector > & OutPositions,
TArray< FQuat > & OutRotations,
TArray< float > & OutRadii
) const
GetAllKeypointStates(EControllerHand, TArray< FVector > &, TArray< FQuat > &, TArray< float > &, bool &)
| Name | GetAllKeypointStates |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHandTracker.h |
| Include Path | #include "IHandTracker.h" |
virtual bool GetAllKeypointStates
(
EControllerHand Hand,
TArray< FVector > & OutPositions,
TArray< FQuat > & OutRotations,
TArray< float > & OutRadii,
bool & OutIsTracked
) const