Navigation
Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
Include | #include "LateUpdateManager.h" |
Syntax
class FLateUpdateManager
Remarks
Utility class for applying an offset to a hierarchy of components in the renderer thread.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Apply_RenderThread
(
FSceneInterface* Scene, |
Apply the late update delta to the cached components |
![]() ![]() |
bool | Returns true if the LateUpdateSetup data is stale. | |
![]() |
void | Setup
(
const FTransform& ParentToWorld, |
Setup state for applying the render thread late update |