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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/FLateUpdateManager
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
Include | #include "LateUpdateManager.h" |
Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/LateUpdateManager.cpp |
void Setup
&40;
const FTransform & ParentToWorld,
USceneComponent &42; Component,
bool bSkipLateUpdate
&41;
Remarks
Setup state for applying the render thread late update