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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/FLateUpdateManager
| |
|
| Name |
FLateUpdateState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
| Include Path |
#include "LateUpdateManager.h" |
Syntax
struct FLateUpdateState
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bSkip |
bool |
Late Update Info Stale, if this is found true do not late update |
LateUpdateManager.h |
|
| ParentToWorld |
FTransform |
Parent world transform used to reconstruct new world transforms for late update scene proxies |
LateUpdateManager.h |
|
| Primitives |
TMap< FPrimitiveSceneInfo *, int32 > |
Primitives that need late update before rendering |
LateUpdateManager.h |
|
Functions
Public