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Utility class for applying an offset to a hierarchy of components in the renderer thread.
| Name | FLateUpdateManager |
| Type | class |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
| Include Path | #include "LateUpdateManager.h" |
Syntax
class FLateUpdateManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLateUpdateManager() |
LateUpdateManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLateUpdateManager() |
LateUpdateManager.h |
Structs
| Name | Remarks |
|---|---|
| FLateUpdateState |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PipelinedUpdateStatesGame | FLateUpdateState | LateUpdateManager.h | ||
| PipelinedUpdateStatesRendering | FLateUpdateState | LateUpdateManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply_RenderThread
(
FSceneInterface* Scene, |
Apply the late update delta to the cached components | LateUpdateManager.h | |
bool GetSkipLateUpdate_RenderThread() |
Returns true if the LateUpdateSetup data is stale. | LateUpdateManager.h | |
void Setup
(
const FTransform& ParentToWorld, |
Setup state for applying the render thread late update | LateUpdateManager.h |