Navigation
API > API/Runtime > API/Runtime/GeometryFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Changes/MeshVertexChange.h | |||
| Components/BaseDynamicMeshComponent.h | |||
| UDynamicMesh.h |
operator^=(EMeshVertexChangeComponents &, EMeshVertexChangeComponents)
| Name | operator^= |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path | #include "Changes/MeshVertexChange.h" |
EMeshVertexChangeComponents & operator^=
(
EMeshVertexChangeComponents & Lhs,
EMeshVertexChangeComponents Rhs
)
operator^=(EMeshRenderAttributeFlags &, EMeshRenderAttributeFlags)
| Name | operator^= |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
EMeshRenderAttributeFlags & operator^=
(
EMeshRenderAttributeFlags & Lhs,
EMeshRenderAttributeFlags Rhs
)
operator^=(EDynamicMeshAttributeChangeFlags &, EDynamicMeshAttributeChangeFlags)
| Name | operator^= |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
EDynamicMeshAttributeChangeFlags & operator^=
(
EDynamicMeshAttributeChangeFlags & Lhs,
EDynamicMeshAttributeChangeFlags Rhs
)