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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
Syntax
FComponentChildrenChangedDelegate OnChildAttachmentModified
Remarks
The OnChildAttached() and OnChildDetached() implementations (from USceneComponent API) broadcast this delegate. This allows Actors that have UDynamicMeshComponent's to respond to changes in their Component hierarchy.