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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
- USceneComponent::OnChildAttached()
- UDynamicMeshComponent::OnChildAttached()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void OnChildAttached
&40;
USceneComponent &42; ChildComponent
&41;
Remarks
Called after a child scene component is attached to this component. Note: Do not change the attachment state of the child during this call.