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API > API/Runtime > API/Runtime/GeometryFramework
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBaseDynamicMeshSceneProxy | FBaseDynamicMeshSceneProxy is an abstract base class for a Render Proxy for a UBaseDynamicMeshComponent, where the assumption is that mesh data will be stored in FMeshRenderBufferSet instances | ||
| FMeshRenderBufferSet | FMeshRenderBufferSet stores a set of RenderBuffers for a mesh | ||
| FMeshRenderDecomposition | FMeshRenderDecomposition represents a decomposition of a mesh into "chunks" of triangles, with associated materials. | ||
| IRenderMeshPostProcessor | Interface for a render mesh processor. | ||
| UBaseDynamicMeshComponent | UBaseDynamicMeshComponent is a base interface for a UMeshComponent based on a UDynamicMesh. | ||
| UDynamicMeshComponent | UDynamicMeshComponent is a mesh component similar to UProceduralMeshComponent, except it bases the renderable geometry off an internal UDynamicMesh instance (which encapsulates a FDynamicMesh3). |