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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent/FastNotifyVertex-
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyVertexAttributesUpdated
&40;
bool bNormals,
bool bColors,
bool bUVs
&41;
Remarks
Call this instead of NotifyMeshUpdated() if you have only updated the vertex attributes (but not positions). This function will update the existing RenderProxy buffers if possible, rather than create new ones.