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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
static void SetDefaultWireframeMaterial
&40;
UMaterialInterface &42; Material
&41;
Remarks
Class-wide Default Materials used for Wireframe and VertexColor display mode. These are configured for the Editor when the module loads, defaulting to built-in Engine wireframe and vertex color materials. Note that the ModelingComponents module in the MeshModelingToolset plugin (usually enabled in the UE Editor) will set a new VertexColor material from that plugins Content. Client code can further configure these materials as necessary using the static functions below. Set the wireframe material used for all BaseDynamicMeshComponent-derived Components