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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
- UBaseDynamicMeshComponent::ApplyTransform()
- UOctreeDynamicMeshComponent::ApplyTransform()
- UDynamicMeshComponent::ApplyTransform()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
virtual void ApplyTransform
&40;
const FTransform3d & Transform,
bool bInvert
&41;
Remarks
Apply a transform to the mesh