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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
Syntax
class IRenderMeshPostProcessor
Remarks
Interface for a render mesh processor. Use this to process the Mesh stored in UDynamicMeshComponent before sending it off for rendering. NOTE: This is called whenever the Mesh is updated and before rendering, so performance matters.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ProcessMesh
(
const FDynamicMesh3& Mesh, |