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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet/TransferVertexUp-
Warnings * This can only be called on the Rendering Thread.
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void TransferVertexUpdateToGPU
&40;
FRHICommandListBase & RHICmdList,
bool bPositions,
bool bNormals,
bool bTexCoords,
bool bColors
&41;
Remarks
Fast path to update various vertex buffers. This path does not support changing the size/counts of any of the sub-buffers, a direct memcopy from the CPU-side buffer to the RHI buffer is used.
This can only be called on the Rendering Thread.