Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include | #include "Components/MeshRenderBufferSet.h" |
Syntax
class FDynamicMeshComponentToMeshRenderBufferSet
Remarks
Simple tool to initialize a single set of mesh buffers for the entire mesh. for examples of more complicated conversions, see DynamicMeshSceneProxy
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMeshRenderBufferSetConversionUtil | MeshRenderBufferSetConverter |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Convert
(
UDynamicMeshComponent& DynamicMeshComponent, |
------------ ToMeshRenderBufferSet --------------- /// | |
| TUniqueFunction< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> | MakeTangentsFunc
(
UDynamicMeshComponent& DynamicMeshCompnent, |