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Boolean Union of N implicit functions (F_1 or F_2 or ... or F_N) Or if bSubtract=true, Subtraction: (F_1 - (F_2 or F_3 or ... or F_N)) We expect this to be used with "Skeletal Field" inputs (e.g. TDistanceFieldToSkeletalField, TSkeletalImplicitLine3, etc) where values are in the range [0,1] and the isosurface is ~ in the middle of that range
| Name | TSkeletalRicciNaryBlend3 |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Implicit/ImplicitFunctions.h |
| Include Path | #include "Implicit/ImplicitFunctions.h" |
Syntax
template<typename InputBoundedImplicitType, typename RealType>
struct TSkeletalRicciNaryBlend3
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendPower | RealType | Implicit/ImplicitFunctions.h | ||
| bSubtract | bool | Implicit/ImplicitFunctions.h | ||
| Children | TArray< InputBoundedImplicitType * > | Implicit/ImplicitFunctions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAxisAlignedBox3< RealType > Bounds() |
Implicit/ImplicitFunctions.h | ||
RealType Value
(
const TVector< RealType > Pt |
Implicit/ImplicitFunctions.h |